UBC Farm Wonders Field Trips

Offered by
UBC Farm
Last updated on
Friday, August 7th, 2026
Experience type: 
In-Person
Program Description

UBC Farm welcomes Pre-K to Grade 12 students to our school field trips. There is a bounty of hands-on activities in our educational programs: exploring the apple orchard and honeybees, harvesting seasonal produce, foraging in the forest, and for older students, hands-on work in ecological restoration, gardening, and sustainable agriculture, just to name a few.
Our field trips provide an opportunity for children to see and learn about a working certified organic farm and to discuss important social and ecological aspects of food production in our area.

Pre-K to Grade 7:

Each field trip is led by our education team and features one of three seasonal learning experiences.

Pollinator Package:

  • Visit our apple orchard
  • Learn about pollinators and identify common species
  • Visit our honeybees
  • Play interactive pollinator games
  • Plant seeds to take home

Harvesting Package:

  • Harvest seasonal produce (such as kale, apples, squash, pumpkins, and more)
  • Explore herbs through hands-on sensory activities
  • Plant seeds to take home

Forest Package:

  • Explore our agroforestry trail
  • Learn to identify native plants
  • Search for mushrooms and birds
  • Experience seasonal foraging activities to take a small piece of the forest home

Activities vary throughout the year depending on the season.

Grades 8-12:

Each visit combines a guided tour of the UBC Farm with hands-on experiential learning.

Depending on the season, activities may include:

  • Ecological restoration
  • Forest stewardship
  • Gardening
  • Sustainable agriculture
  • Food systems education

Every visit is tailored to provide meaningful, place-based learning connected to the Farm’s work.

Big Ideas
  • Designs grow out of natural curiosity.
  • Skills can be developed through play.
  • Technologies are tools that extend human capabilities.
  • Designs grow out of natural curiosity.
  • Skills can be developed through play.
  • Technologies are tools that extend human capabilities.
  • Designs grow out of natural curiosity.
  • Skills can be developed through play.
  • Technologies are tools that extend human capabilities.
  • Designs grow out of natural curiosity.
  • Skills can be developed through play.
  • Technologies are tools that extend human capabilities.
  • Designs can be improved with prototyping and testing.
  • Skills are developed through practice, effort, and action.
  • The choice of technology and tools depends on the task.
  • Designs can be improved with prototyping and testing.
  • Skills are developed through practice, effort, and action.
  • The choice of technology and tools depends on the task.
  • Complex tasks may require multiple tools and technologies.
  • Complex tasks require the acquisition of additional skills.
  • Design can be responsive to identified needs.
  • Complex tasks may require multiple tools and technologies.
  • Complex tasks require the acquisition of additional skills.
  • Design can be responsive to identified needs.
  • Complex tasks may require multiple tools and technologies.
  • Complex tasks require the acquisition of additional skills.
  • Design can be responsive to identified needs.
  • Complex tasks require different technologies and tools at different stages.
  • Complex tasks require the sequencing of skills.
  • Social, ethical, and sustainability considerations impact design.
  • Daily and seasonal changes affect all living things.
  • Humans interact with matter every day through familiar materials.
  • Plants and animals have observable features.
  • The motion of objects depends on their properties.
  • Living things have features and behaviours that help them survive in their environment.
  • Observable patterns and cycles occur in the local sky and landscape.
  • Living things have life cycles adapted to their environment.
  • Water is essential to all living things, and it cycles through the environment.
  • Living things are diverse, can be grouped, and interact in their ecosystems.
  • Wind, water, and ice change the shape of the land.
  • All living things sense and respond to their environment.
  • The motions of Earth and the moon cause observable patterns that affect living and non-living systems.
  • Multicellular organisms rely on internal systems to survive, reproduce, and interact with their environment.
  • Earth and its climate have changed over geological time.
  • Evolution by natural selection provides an explanation for the diversity and survival of living things.
  • Life processes are performed at the cellular level.
  • The biosphere, geosphere, hydrosphere, and atmosphere are interconnected, as matter cycles and energy flows through them.
  • Trip Details
    City: 
    For Grades: 
    K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
    Duration: 
    Half Day minutes unless otherwise stated.
    Maximum Students: 
    Offered In French: 
    Contact Us
    Also Offered For: 
    Adult Groups, Daycamps, Homeschool, Preschool
    Packages Provided: 
    No Packages Provided
    Fee Details
    Cost Per Adult: 
    $0.00
    Fee Notes: 

    $250+GST (up to 22 students) or $350+GST (up to 30 students)

    Additional Notes

    Standard field trips are 2 hours long. If you’d like to make any modifications to the timing or number of participants, please let us know.